#pragma once

#include <stdint.h>

// per-frame render stats; producers (batchers) accumulate, crApp resets, dev profiler reads
struct crGraphicsStats
{
    inline static int32_t drawCalls = 0;
    inline static int32_t vertices  = 0;

    static void ResetGraphicsStats()
    {
        drawCalls = 0;
        vertices  = 0;
    }
};
